General form of registration statement for all companies including face-amount certificate companies

REVENUE FROM CONTRACTS WITH CUSTOMERS

v3.21.2
REVENUE FROM CONTRACTS WITH CUSTOMERS
3 Months Ended 12 Months Ended
Mar. 31, 2021
Dec. 31, 2020
OLD PlayStudios, Inc.    
REVENUE FROM CONTRACTS WITH CUSTOMERS

NOTE 11—REVENUE FROM CONTRACTS WITH CUSTOMERS

Disaggregation of Revenue

The following table summarizes the Company’s revenue disaggregated by type:

 

 

 

 

 

 

 

 

 

Three Months Ended March 31, 

 

    

2021

    

2020

Virtual currency (over time)(1)

 

$

73,226

 

$

58,168

Advertising (point in time)

 

 

871

 

 

134

Total net revenue

 

$

74,097

 

$

58,302


(1)

Virtual currency revenue is recognized over the estimated consumption period.

The following table summarizes the Company’s revenue disaggregated by geography:

 

 

 

 

 

 

 

 

 

Three Months Ended March 31, 

 

    

2021

    

2020

United States

 

$

64,074

 

$

49,152

All other countries

 

 

10,023

 

 

9,150

Total net revenue

 

$

74,097

 

$

58,302

 

Contract Balances

Contract assets represent the Company’s ability to bill customers for performance obligations completed under a contract. As of March 31, 2021 and December 31, 2020, there were no contract assets recorded in the Company’s Consolidated Balance Sheets. The deferred revenue balances related to the purchase of virtual currency was $0 as of March 31, 2021 and December 31, 2020. The opening and closing balance of trade receivables is further described in Note 5.

NOTE 9—REVENUE FROM CONTRACTS WITH CUSTOMERS

Disaggregation of Revenue

The following table summarizes the Company’s revenue disaggregated by type:

 

 

 

 

 

 

 

 

 

 

 

 

Year Ended December 31,

 

    

2020

    

2019

    

2018

Virtual currency (over time)(1)

 

$

268,137

 

$

231,726

 

$

193,849

Advertising (point in time)

 

 

1,745

 

 

383

 

 

356

Other (over time)(2)

 

 

 —

 

 

7,312

 

 

1,294

Total net revenue

 

$

269,882

 

$

239,421

 

$

195,499


(1)

Virtual currency revenue is recognized over the estimated consumption period.

(2)

Amounts classified as Other primarily represent the release of deferred revenue under the King Agreement.

The following table summarizes the Company’s revenue disaggregated by geography:

 

 

 

 

 

 

 

 

 

 

 

 

Year Ended December 31,

 

    

2020

    

2019

    

2018

United States

 

$

228,568

 

$

200,418

 

$

162,135

All other countries

 

 

41,314

 

 

39,003

 

 

33,364

Total net revenue

 

$

269,882

 

$

239,421

 

$

195,499

 

Contract Balances

The following table provides information about receivables and contract liabilities from contracts with customers (in thousands):

 

 

 

 

 

 

 

 

 

December 31,

 

    

2020

    

2019

Contract receivables, included in Receivables

 

$

16,616

 

$

14,249

 

Receivables represent amounts due to the Company from social and mobile platform operators, including Apple, Google, Amazon and Facebook. Receivables are recorded when the right to consideration becomes unconditional. No allowance for doubtful accounts was considered necessary as of December 31, 2020 and 2019. Contract assets represent the Company’s ability to bill customers for performance obligations completed under a contract. As of December 31, 2020 and 2019, there were no contract assets recorded in the Company’s consolidated balance sheet. The deferred revenue balances related to the purchase of virtual currency was $0 as of December 31, 2020 and 2019.

Deferred Revenue

As part of the King Agreement referenced in Note 4 to consolidated financial statements, the Company received quarterly cash advances for development costs during 2017 and 2018 according to the initial development budget and subsequent updates to the budget as defined in the King Agreement. According to this agreement, once the game was published and operational, the Company would be reimbursed for its operating expenses and would earn a portion of the game’s operating profit. Therefore, the Company deferred all advances received until revenue was recognizable after the game launches. In June 2019, the Company executed a wind down agreement with King to remove the Royal Charm Slots branded game from all platforms in July 2019 which also terminated the original King Agreement. In July 2019, the Company remitted $67 thousand to King for the liquidation value of hardware previously acquired during development. Since the game launched in June 2018, the Company recognized $7.3 million and $1.3 million in revenue for the years ended December 31, 2019 and 2018, respectively.

Concentration of Credit Risk

As of December 31, 2020, Apple, Inc. and Google, Inc. accounted for 48.9% and 42.7% of the Company’s total receivables, respectively, while as of December 31, 2019, Apple, Inc. and Google, Inc. accounted for 46% and 43% of the Company’s total receivables, respectively. As of December 31, 2020 and 2019, the Company did not have any additional counterparties that exceeded 10% of the Company’s net accounts receivable.